Blizzard has the leveling thing down at this point (you could argue it did at Lich King), but many elements of the post-cap experience are just as daunting as ever. Again, having played it for over a decade, I’m okay with this hardcore tint. In that way WoW hasn’t really progressed as a fully casual-friendly game beyond the initial campaign string. You can opt to use the app too instead of babysitting your PC throughout the day, and your crew’s abilities remind me a bit of the crew system from Skies of Arcadia how they slot into different tasks like puzzle pieces. Sending out your NPCs on quests is fun, and having a little Shade of Akama following me around at all times with the companion mechanic is ace. Order Halls make the endgame loop a little more enticing as well - at least more than Garrisons did in the last expansion. I realized something after doing world quests for about 20 hours, in that they were funneling me into key leveling areas I had just done, creating a more active world throughout the entire expansion, and not just clutters of people huddled around town spamming chat for a high gearscore tank. Plus, I’m seeing a lot more partying for world questing - more than I’ve ever witnessed before. That’s because Blizzard made it possible to obtain Legendary items through regular questing, in addition to “Warforged” or “Titanforged” modifiers that can boost up the item level of a piece of gear randomly.Īs much as I loathe the idea of adding more RNG to the game, I support the concept of making world questing viable - as it’s not only more fun than grinding out dailies for rep to buy a mount, but it’s also a way for people who are intimidated by dungeons to accomplish something. Much like Guild Wars 2, they can be completed by anyone regardless of party settings, and reward you with actual good gear that can be on par with pre-raid, or even raid-level properties. The gist is that roughly 50 quests are active on the map at any time, with cycling timelines of several hours or several days. In Legion, I darted around temple traps and laser beams, Indiana Jones and Mission Impossible style, climbed mountains with a grappling gun like a 3D Zelda game, played a DDR-like session for a quest, shot a bunny-launcher weapon, and got to chill with big characters like Malfurion and Tyrande.Īnd that idea is taken up full-hog in Legion with “World Quests,” a post-level-110 extension of the campaign. That whole “minigame” philosophy applies to the entire World of Warcraft experience now too, if you haven’t been playing the last several expansions.
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